Hey, everyone, I recently looked into the LBP1 disk's files and found some really interesting stuff.
There were a few files in there, and most of them unopenable with most programs, but I managed to open a few and I'll tell you all about it here.
First off, I looked through the music files and didn't find much- just the standard music that's already in the game. However, I looked at the pod's music file and it had different tracks, one of them sounding very close to the LBP2 pod music, just a little calmer. Here's a video.
I also found a file called i_russian_d, which was actually the song from the Monster Pack (Party Ghouls). Apparently, it was going to be in the Wilderness (Russian Theme).
The only videos on the disk were tutorial videos, the intro video, and the pod video. (I made a mistake where I put the "waiting" video here as unused, so there isn't anything else here.)
Data Values and More
There was a huge file called data.farc that was almost impossible to open- me and my friend lemurboy12 were trying to find a program to extract it over skype, but no luck. All sorts of goodies like models and stickers COULD be in there, however, there's not any program to open it, so I opened it with NotePad++. In there, there was a vast collection of data values and code, mostly gibberish, some readable! Here's some interesting things I found.
First, remember the ice hazard? In case you don't know, it was removed from the game. It would freeze your sack person and capture him in a block of ice, and you had to shake your controller to break free. It was removed because it was crashing multiplayer servers, and was pretty buggy. However, all of its code is still present.
Next, there's this chunk of code with the values before the frames before certain things happen. It shows the deaths and how many frames before you die, and that sort of thing. One weird one I found was "FramesTillSlappedToBits".
Next off is wind. You could originally change the wind scale, as was said in an old E3 video, and the code is still there as well.
You may have seen in some videos, there's these pink/blue eggs with question marks on them. Those were Prize Eggs, and their code is still there, as well. It's only for trophies though.
Developer levels? Yep!
Here's just some random ones that can't really be categorized.
MyPlans got me thinking.
That's all I have for now, when I get to extracting the models and stickers, expect another post.
Unfortunately, there's no way I know of to extract the models as of now.
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Thread: Unused/Strange LBP1 Data Found
Unused/Strange LBP1 Data Found
Last edited by HellFire2345; 11-28-2011 at 09:06 PM.
"lbp_tgs_attract" is still used in the game. It starts playing when you've been idle for a while. I've seen it too many times while sitting uselessly in the pod.
Interesting post, though!
- Join Date
- Nov 2009
- Northampton, England
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Very interesting finds! I also find myself poking around the concepts for lbp1 and 2. But not THAT deep as to look into files. There are some unused ideas for lbp1 that were brought back in lbp2. Such as the music, the loading screen, objects, characters, you get it. I hope there's some unused stuff in Vita. Or maybe the new game Mm's developing?
OMG A URL! (click it)
Wow, I didn't know you could actually look through the files of the game! How do you do it?
You should add your findings here: It's a wiki I found that's specifically for unused stuff from video games!
Weird, it looks like the Story worlds all have internal codenames. "usa_new_york" for the Metropolis, "mexico_desert" for the Canyons, "india" for the Temples, etc...
Was there anything about a Seaside Theme left in there? I remember that there was going to be a seaside-themed world (complete with its own IntMusic and background and everything) but it was scrapped.
Anyway, these values are really interesting. If there were some way to edit them, like what people did with Spore, then I bet all sorts of awesome things would become possible!
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- Sep 2009
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Are you sure there isn't a way to set the "false" values to true? Having ice in the game would be awesome!
If the text in the data.farc file is in plaintext, then it (probably) means the file itself isn't encrypted. This means that it should be possible to unpack it and view all the graphics/models/what-have-you inside. (Now that I think about it, this might be very similar to the .package data files in Spore, which people succeeded in unpacking.) Considering LBP's development history, that file should be a goldmine of cool unused stuff!
Oh yeah, and have you managed to look into the files on the LBP2 disc?
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- Jun 2011
- Michigan, U.S.A
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How did you even get these files?
My thoughts that may be highly wrong. Place disc into a blu-ray drive, copy data to computer. This could be done with music discs (illeagal) why not game discs?Hello, I'm UnsaltedShorts.
Because PS3 Games are encrypted so that only PS3s(And special -- probably illegal -- software) can read the discs.
Last edited by Robo4900; 12-06-2011 at 11:48 PM. Reason: Gramatical error correction.Hey, guys! I'm back(By the way, this is my Sig, not part of my post)!
I was away for ages, because I had a lot of other games to play(And still do), but I've started playing LBP again, so I'm back.
Although, I wasn't exactly the most well-known member when I was here last, so I doubt my return from the realm of darkness and eternal somethingorather will make any difference to any of you.
There is software that allows you to copy the data found on your disc and save the data. Thus, allowing you to create illegal copies of the game. I would post a link to a website, but it can be searched easily...Hello, I'm UnsaltedShorts.