View Full Version : [LBP2] Help!
- Sackbots & controllinarors help (2 replies)
- Question about DLC~~ (1 replies)
- Game language and save game files (0 replies)
- Sequencer help (3 replies)
- How do people prefer to level up? (5 replies)
- Having Turret turn with Analog Stick (2 replies)
- double jump, no wall jump (8 replies)
- where to get a brick material (4 replies)
- Tags and switches help (3 replies)
- Timers/counters Logic question (7 replies)
- which LBP to get? (11 replies)
- Versus Level Checkpoints (2 replies)
- Pick Up items like the Bee (sort of) (3 replies)
- Controllinator works in create mode and does not work in play mode (12 replies)
- Emitting Enemies in My Level (3 replies)
- Changing Sackbot Costume With Press Of A Button (3 replies)
- Randomizer isn't random? (17 replies)
- Better way of displaying incredibly small fraction values? (6 replies)
- Extension based on analogue signal (2 replies)
- HELP! My Account, What Happened. (9 replies)
- Is it possible to... (2 replies)
- Hologram / Lighting based splash animation (4 replies)
- No items in prize bubbles when in play mode (6 replies)
- Lost Vikings-ish Conundrum (13 replies)
- Confining a Reticle in a Moving Border? (5 replies)
- Realistic Waterfall? (10 replies)
- objects distorting (6 replies)
- help with sackbot punchs and hit tagging (6 replies)
- What Is Invisible Material (7 replies)
- Tag sensors, how do they work? (12 replies)
- I need to display a number based on how many active... (9 replies)
- Control hints. (1 replies)
- A problem about Sackbots and Movie cameras (2 replies)
- Combo based fighter ie GOW game Questions (1 replies)
- music sequencer (4 replies)
- Enemy sackbot tutorial request (5 replies)
- Glassy Cardboard? O.o (3 replies)
- Does anyone know how to do this? (1 replies)
- sackbot complete control (3 replies)
- Let a sackbot control something on its own? (5 replies)
- Ragdolls?? (1 replies)
- Boss Attack Pattern Help (7 replies)
- Scores for enemy with a brain (6 replies)
- Object omit and move help (2 replies)
- 90 degree rotation problem (22 replies)
- Need bomb help! (4 replies)
- Controlinator 'Nearest Player' Woes (5 replies)
- Scoreboard Help!! (4 replies)
- Problems With Making a Cut Scene/Movie (3 replies)
- How do you make the neon or hologram material glow? (8 replies)
- Sackbots Following Too Closely (5 replies)
- A couple of questions about sackbots (1 replies)
- Lazy emitters? (16 replies)
- Teleport player w/o killing them (6 replies)
- Any way to delethalize story object missiles? (14 replies)
- Problem with Energy Blasts and Health Bar (8 replies)
- Can't find the 3D Tool... (3 replies)
- Counting explosion impacts (2 replies)
- Global lighting question (7 replies)
- current affairs (4 replies)
- "Square for text chat" prompt (2 replies)
- Sackbot emition dash , spammin kids!!!! (3 replies)
- Piston that streches a set amount? (5 replies)
- Can you still make glitch glass in LBP2? How (4 replies)
- Three Score Sensors? (2 replies)
- Picture Perfect (3 replies)
- 'One Time' Movie Camera (1 replies)
- Easiest way to aim and shoot with right arm? (12 replies)
- sackbot top down view (4 replies)
- Sack Bot acting and speech (9 replies)
- Sackbot Animations on 'Command' (8 replies)
- Level Badge Help! (6 replies)
- How do you glitch the thermometer? (12 replies)
- Multi Level elevator guide (1 replies)
- restricting an objects movement (8 replies)
- Displaying Controlinator Button Usage Instructions (2 replies)
- Need help with bomb counter (4 replies)
- Is there a way to recreate Crank's puzzles ? (Ratchet) (3 replies)
- hologram won't go through other hologram (9 replies)
- Rt Stick controls arm R2 dash on sackbot, how do I do that? (7 replies)
- Please help me!!!!!!!! (3 replies)
- Movie Camera 360 Spinning (1 replies)
- getting text highlighted or bold (2 replies)
- Four-frame Neon animation flickers on each frame (Sprite building) (11 replies)
- Score Givers... (10 replies)
- Is it possible to... (4 replies)
- Selector Issue (7 replies)
- How to most efficiently compare analog signal strengths? (2 replies)
- How do you make melee combos? (2 replies)
- Randomization with No Repeats? (4 replies)
- How to make a sackbot indestructible? (6 replies)
- Material Category please help! (2 replies)
- Multiplayer Questions (1 replies)
- Dynamic orientation of moveable objects (7 replies)
- Microchips Question. (8 replies)
- Batteries Bug (15 replies)
- Oh no! (6 replies)
- Mover & Advanced Mover Won't Work Together? (7 replies)
- Stickering (2 replies)
- Bravery Test Stairs? (4 replies)
- Make something grabable and slippery? (6 replies)
- Health Bar Variable Damage? (2 replies)
- HUD in corner of screen? (1 replies)
- sackbot help! (3 replies)
- How to respawn as a sackbot? (3 replies)
- Camera Independent HUD? (5 replies)
- Level finish THEN link possible? (1 replies)
- Help with Advanced Logic (16 replies)
- Controlinator Help (Prius) (1 replies)
- How do you do a 3D camera? (4 replies)
- Custom Fire (13 replies)
- Quality loss (2 replies)
- SubLevels (2 replies)
- Displaying subtitles for Magic Mouths with recorded voices. (6 replies)
- Is it possible to make something grow? (3 replies)
- How To Confine Holographic Material In A Certain Space? (8 replies)
- Holo Projectile Won't Impact (6 replies)
- Simple sensor question (I think?) (6 replies)
- New to Cutscenes and Movies (2 replies)
- Infinite Layers (3 replies)
- Music Sequencer BPM.. (15 replies)
- Allowing player to Turn off/Get out of controlinator? (2 replies)
- controlinator not working in play mode (10 replies)
- Alternating Holo Text when talking to NPCs? (3 replies)
- Temporarily Disable Movement (while controlling sackbot) (5 replies)
- Top-Down name/plot ideas anyone? (2 replies)
- Controlling 2 controllinators at the same time. (7 replies)
- Subtitles. (5 replies)
- Need some help with subtitles (1 replies)
- Side view vehicles (0 replies)
- Impersonators? (6 replies)
- Help with Sackbots! They wont chase me up stairs (9 replies)
- Managing Timer Signals (4 replies)
- Destroying emitted object (3 replies)
- Inverse Kinematics (Robotic Arm) (4 replies)
- A little switch help, if you please xD (4 replies)
- Sequencer / holographic help (11 replies)
- Needing help with picking up and dropping... (4 replies)
- Sackbots from a top-down view? (6 replies)
- Emitted Tag Sensor Glitch (3 replies)
- Can Anyone Tell Me... (7 replies)
- Movie Camera Transistions Problem (10 replies)
- Shut Up & Drive (5 replies)
- Weapon Aiming (7 replies)
- Controlinator Logic Help (10 replies)
- 3D Cam Help (3 replies)
- A few questions. (8 replies)
- When to publish a level? (5 replies)
- How to make natural looking landscape (7 replies)
- Help with scoring in a Versus level (6 replies)
- Wall-Walking Enemies Help (8 replies)
- Sackbot can't collect point bubbles (1 replies)
- Level Linking Question (3 replies)
- Lights and their attributes (11 replies)
- How do you sort your pop it? (3 replies)
- Controlinator Grid Movement (3 replies)
- Destroyers on robotic limbs not working! >_< (3 replies)
- Making a moving platform move down, stop, and go back up later in a cutscene (6 replies)
- The Dreaded something broke sound (2 replies)
- sackbot woes (3 replies)
- How do i shot movie (3 replies)
- Need help finding level showcased in LBP2 trailer (1 replies)
- Logic Frustration (5 replies)
- Put out fire with water? (8 replies)
- Teach me the ways of art in lbp2 (9 replies)
- Nevermind (2 replies)
- Tag Sensor Inaccuracy (7 replies)
- Paint won't clean from my level! (5 replies)
- Lbp2 Music in create mode while hovering (16 replies)
- Visible Microchips in Play mode? (1 replies)
- I'm about to break something! (5 replies)
- Realistic FPS gun. (1 replies)
- Adjusting plama brightness? (5 replies)
- Logic for Quiz-Type Menu? (0 replies)
- Any way to tweak an object to sink or float in water? (5 replies)
- Sackbot Help (3 replies)
- Stickers / Level Badges / What The Fudge? (6 replies)
- Rotation acceleration (4 replies)
- PS3 button symbols?? (1 replies)
- Controlinator Prompts not working (6 replies)
- Sakbot inventory?! (8 replies)
- Logic - Movable target for shooting (4 replies)
- pokemon (6 replies)
- Pick-Up/Drop Weapon(Holograms) (4 replies)
- Any barrels? (7 replies)
- Cutscenes and Music (5 replies)
- Light, source / shadows (10 replies)
- Logic help. (1 replies)
- Sackbot to recognize button press by player? (7 replies)
- Import profiles? (1 replies)
- Keeping momentum (2 replies)
- tower defense waves (oddness found) (6 replies)
- 3d camera help (2 replies)
- Controlinator Prompts (6 replies)
- Help making a chase sequence, and the cutscene that follows (1 replies)
- Getting LBP1 items back (2 replies)
- Unorganized ToolBag?? (8 replies)
- Any way to get a completely still sackbot? (7 replies)
- Secret "Socks?" (14 replies)
- Invisable Grabinators on Sackbots? (3 replies)
- Can Other Players Hear It? (1 replies)
- Question (1 replies)
- need a solution for analouge movement of geometry (7 replies)
- Climbing Ladders (5 replies)
- Inter-level unlockables and SPEED WTF?? (Shouted with tone of desperation :P) (6 replies)
- Blocking attacks (1 replies)
- I suddenly became stupid... (2 replies)
- Destroy an Enemy And Emit A New One (3 replies)
- Additional Instruments For Music Sequencer (7 replies)
- I need Help...... Making trees...... :/ (12 replies)
- Targeting Cursor Logic (2 replies)
- Detect an Explosion? (5 replies)
- Advanced dualshock motion sensor-tilting in the controllinator? (5 replies)
- Advanced 4-way goal logic (17 replies)
- Why can't I get the 3D camera to work properly. (0 replies)
- Assigning multiple different outputs to one input? (2 replies)
- Sticky vs/ Hook (2 replies)
- Help! Enhancing my level and other stuff (6 replies)
- Unharmable Sackbot? (19 replies)
- Camera help (1 replies)
- Sackbot damage/Lives/Hearts- think ol school platforming. (7 replies)
- Showing the buttons on The Controlinator (3 replies)
- Generating a digital signal, and combining with an analog one. (1 replies)
- Change profile pic in lbp.me? (2 replies)
- Homocidal Sackbot Help (8 replies)
- [Cutscenes] Advanced Sackbot movements (1 replies)
- How can i get a sackbot to use a DCS (4 replies)
- Multiple (hopefully easy) Questions (4 replies)
- Help with movers (3 replies)
- Help making an effective Sackbot enemy with Creatinator projectiles (1 replies)
- cant edit my own level!!!! (21 replies)
- Magic Mouth's "Ducker" Option? (6 replies)
- Controlinator + Sackbot + Creatinator = Wonky Aiming? (7 replies)
- Digital Display that doesnt go over 360 (4 replies)
- Sticker fade! (5 replies)
- Play video on screens? (2 replies)
- Controllinator Toggle (8 replies)
- Grabbable Objects, move between layers? (4 replies)
- Is there a way to get camera flatness below 5? (1 replies)
- Balance Issue (11 replies)
- Instrument changing in the music sequencer (2 replies)
- emit something every 1000 points (28 replies)
- Good fighting music (2 replies)
- errrrgh!!! double dam rainbow help required. (3 replies)
- new camera bug? (2 replies)
- Humanoid legs using Sequencers. (6 replies)
- Logic Help.. (2 replies)
- Does anybody have a picture of the Super Mario Bros. song in the music sequencer? (2 replies)
- Retro Animations + Jumping. (5 replies)
- Disable looking around with Wireless Motion Controller (1 replies)
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