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View Full Version : [LBP2] Help!



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  1. Sackbots & controllinarors help (2 replies)
  2. Question about DLC~~ (1 replies)
  3. Game language and save game files (0 replies)
  4. Sequencer help (3 replies)
  5. How do people prefer to level up? (5 replies)
  6. Having Turret turn with Analog Stick (2 replies)
  7. double jump, no wall jump (8 replies)
  8. where to get a brick material (4 replies)
  9. Tags and switches help (3 replies)
  10. Timers/counters Logic question (7 replies)
  11. which LBP to get? (11 replies)
  12. Versus Level Checkpoints (2 replies)
  13. Pick Up items like the Bee (sort of) (3 replies)
  14. Controllinator works in create mode and does not work in play mode (12 replies)
  15. Emitting Enemies in My Level (3 replies)
  16. Changing Sackbot Costume With Press Of A Button (3 replies)
  17. Randomizer isn't random? (17 replies)
  18. Better way of displaying incredibly small fraction values? (6 replies)
  19. Extension based on analogue signal (2 replies)
  20. HELP! My Account, What Happened. (9 replies)
  21. Is it possible to... (2 replies)
  22. Hologram / Lighting based splash animation (4 replies)
  23. No items in prize bubbles when in play mode (6 replies)
  24. Lost Vikings-ish Conundrum (13 replies)
  25. Confining a Reticle in a Moving Border? (5 replies)
  26. Realistic Waterfall? (10 replies)
  27. objects distorting (6 replies)
  28. help with sackbot punchs and hit tagging (6 replies)
  29. What Is Invisible Material (7 replies)
  30. Tag sensors, how do they work? (12 replies)
  31. I need to display a number based on how many active... (9 replies)
  32. Control hints. (1 replies)
  33. A problem about Sackbots and Movie cameras (2 replies)
  34. Combo based fighter ie GOW game Questions (1 replies)
  35. music sequencer (4 replies)
  36. Enemy sackbot tutorial request (5 replies)
  37. Glassy Cardboard? O.o (3 replies)
  38. Does anyone know how to do this? (1 replies)
  39. sackbot complete control (3 replies)
  40. Let a sackbot control something on its own? (5 replies)
  41. Ragdolls?? (1 replies)
  42. Boss Attack Pattern Help (7 replies)
  43. Scores for enemy with a brain (6 replies)
  44. Object omit and move help (2 replies)
  45. 90 degree rotation problem (22 replies)
  46. Need bomb help! (4 replies)
  47. Controlinator 'Nearest Player' Woes (5 replies)
  48. Scoreboard Help!! (4 replies)
  49. Problems With Making a Cut Scene/Movie (3 replies)
  50. How do you make the neon or hologram material glow? (8 replies)
  51. Sackbots Following Too Closely (5 replies)
  52. A couple of questions about sackbots (1 replies)
  53. Lazy emitters? (16 replies)
  54. Teleport player w/o killing them (6 replies)
  55. Any way to delethalize story object missiles? (14 replies)
  56. Problem with Energy Blasts and Health Bar (8 replies)
  57. Can't find the 3D Tool... (3 replies)
  58. Counting explosion impacts (2 replies)
  59. Global lighting question (7 replies)
  60. current affairs (4 replies)
  61. "Square for text chat" prompt (2 replies)
  62. Sackbot emition dash , spammin kids!!!! (3 replies)
  63. Piston that streches a set amount? (5 replies)
  64. Can you still make glitch glass in LBP2? How (4 replies)
  65. Three Score Sensors? (2 replies)
  66. Picture Perfect (3 replies)
  67. 'One Time' Movie Camera (1 replies)
  68. Easiest way to aim and shoot with right arm? (12 replies)
  69. sackbot top down view (4 replies)
  70. Sack Bot acting and speech (9 replies)
  71. Sackbot Animations on 'Command' (8 replies)
  72. Level Badge Help! (6 replies)
  73. How do you glitch the thermometer? (12 replies)
  74. Multi Level elevator guide (1 replies)
  75. restricting an objects movement (8 replies)
  76. Displaying Controlinator Button Usage Instructions (2 replies)
  77. Need help with bomb counter (4 replies)
  78. Is there a way to recreate Crank's puzzles ? (Ratchet) (3 replies)
  79. hologram won't go through other hologram (9 replies)
  80. Rt Stick controls arm R2 dash on sackbot, how do I do that? (7 replies)
  81. Please help me!!!!!!!! (3 replies)
  82. Movie Camera 360 Spinning (1 replies)
  83. getting text highlighted or bold (2 replies)
  84. Four-frame Neon animation flickers on each frame (Sprite building) (11 replies)
  85. Score Givers... (10 replies)
  86. Is it possible to... (4 replies)
  87. Selector Issue (7 replies)
  88. How to most efficiently compare analog signal strengths? (2 replies)
  89. How do you make melee combos? (2 replies)
  90. Randomization with No Repeats? (4 replies)
  91. How to make a sackbot indestructible? (6 replies)
  92. Material Category please help! (2 replies)
  93. Multiplayer Questions (1 replies)
  94. Dynamic orientation of moveable objects (7 replies)
  95. Microchips Question. (8 replies)
  96. Batteries Bug (15 replies)
  97. Oh no! (6 replies)
  98. Mover & Advanced Mover Won't Work Together? (7 replies)
  99. Stickering (2 replies)
  100. Bravery Test Stairs? (4 replies)
  101. Make something grabable and slippery? (6 replies)
  102. Health Bar Variable Damage? (2 replies)
  103. HUD in corner of screen? (1 replies)
  104. sackbot help! (3 replies)
  105. How to respawn as a sackbot? (3 replies)
  106. Camera Independent HUD? (5 replies)
  107. Level finish THEN link possible? (1 replies)
  108. Help with Advanced Logic (16 replies)
  109. Controlinator Help (Prius) (1 replies)
  110. How do you do a 3D camera? (4 replies)
  111. Custom Fire (13 replies)
  112. Quality loss (2 replies)
  113. SubLevels (2 replies)
  114. Displaying subtitles for Magic Mouths with recorded voices. (6 replies)
  115. Is it possible to make something grow? (3 replies)
  116. How To Confine Holographic Material In A Certain Space? (8 replies)
  117. Holo Projectile Won't Impact (6 replies)
  118. Simple sensor question (I think?) (6 replies)
  119. New to Cutscenes and Movies (2 replies)
  120. Infinite Layers (3 replies)
  121. Music Sequencer BPM.. (15 replies)
  122. Allowing player to Turn off/Get out of controlinator? (2 replies)
  123. controlinator not working in play mode (10 replies)
  124. Alternating Holo Text when talking to NPCs? (3 replies)
  125. Temporarily Disable Movement (while controlling sackbot) (5 replies)
  126. Top-Down name/plot ideas anyone? (2 replies)
  127. Controlling 2 controllinators at the same time. (7 replies)
  128. Subtitles. (5 replies)
  129. Need some help with subtitles (1 replies)
  130. Side view vehicles (0 replies)
  131. Impersonators? (6 replies)
  132. Help with Sackbots! They wont chase me up stairs (9 replies)
  133. Managing Timer Signals (4 replies)
  134. Destroying emitted object (3 replies)
  135. Inverse Kinematics (Robotic Arm) (4 replies)
  136. A little switch help, if you please xD (4 replies)
  137. Sequencer / holographic help (11 replies)
  138. Needing help with picking up and dropping... (4 replies)
  139. Sackbots from a top-down view? (6 replies)
  140. Emitted Tag Sensor Glitch (3 replies)
  141. Can Anyone Tell Me... (7 replies)
  142. Movie Camera Transistions Problem (10 replies)
  143. Shut Up & Drive (5 replies)
  144. Weapon Aiming (7 replies)
  145. Controlinator Logic Help (10 replies)
  146. 3D Cam Help (3 replies)
  147. A few questions. (8 replies)
  148. When to publish a level? (5 replies)
  149. How to make natural looking landscape (7 replies)
  150. Help with scoring in a Versus level (6 replies)
  151. Wall-Walking Enemies Help (8 replies)
  152. Sackbot can't collect point bubbles (1 replies)
  153. Level Linking Question (3 replies)
  154. Lights and their attributes (11 replies)
  155. How do you sort your pop it? (3 replies)
  156. Controlinator Grid Movement (3 replies)
  157. Destroyers on robotic limbs not working! >_< (3 replies)
  158. Making a moving platform move down, stop, and go back up later in a cutscene (6 replies)
  159. The Dreaded something broke sound (2 replies)
  160. sackbot woes (3 replies)
  161. How do i shot movie (3 replies)
  162. Need help finding level showcased in LBP2 trailer (1 replies)
  163. Logic Frustration (5 replies)
  164. Put out fire with water? (8 replies)
  165. Teach me the ways of art in lbp2 (9 replies)
  166. Nevermind (2 replies)
  167. Tag Sensor Inaccuracy (7 replies)
  168. Paint won't clean from my level! (5 replies)
  169. Lbp2 Music in create mode while hovering (16 replies)
  170. Visible Microchips in Play mode? (1 replies)
  171. I'm about to break something! (5 replies)
  172. Realistic FPS gun. (1 replies)
  173. Adjusting plama brightness? (5 replies)
  174. Logic for Quiz-Type Menu? (0 replies)
  175. Any way to tweak an object to sink or float in water? (5 replies)
  176. Sackbot Help (3 replies)
  177. Stickers / Level Badges / What The Fudge? (6 replies)
  178. Rotation acceleration (4 replies)
  179. PS3 button symbols?? (1 replies)
  180. Controlinator Prompts not working (6 replies)
  181. Sakbot inventory?! (8 replies)
  182. Logic - Movable target for shooting (4 replies)
  183. pokemon (6 replies)
  184. Pick-Up/Drop Weapon(Holograms) (4 replies)
  185. Any barrels? (7 replies)
  186. Cutscenes and Music (5 replies)
  187. Light, source / shadows (10 replies)
  188. Logic help. (1 replies)
  189. Sackbot to recognize button press by player? (7 replies)
  190. Import profiles? (1 replies)
  191. Keeping momentum (2 replies)
  192. tower defense waves (oddness found) (6 replies)
  193. 3d camera help (2 replies)
  194. Controlinator Prompts (6 replies)
  195. Help making a chase sequence, and the cutscene that follows (1 replies)
  196. Getting LBP1 items back (2 replies)
  197. Unorganized ToolBag?? (8 replies)
  198. Any way to get a completely still sackbot? (7 replies)
  199. Secret "Socks?" (14 replies)
  200. Invisable Grabinators on Sackbots? (3 replies)
  201. Can Other Players Hear It? (1 replies)
  202. Question (1 replies)
  203. need a solution for analouge movement of geometry (7 replies)
  204. Climbing Ladders (5 replies)
  205. Inter-level unlockables and SPEED WTF?? (Shouted with tone of desperation :P) (6 replies)
  206. Blocking attacks (1 replies)
  207. I suddenly became stupid... (2 replies)
  208. Destroy an Enemy And Emit A New One (3 replies)
  209. Additional Instruments For Music Sequencer (7 replies)
  210. I need Help...... Making trees...... :/ (12 replies)
  211. Targeting Cursor Logic (2 replies)
  212. Detect an Explosion? (5 replies)
  213. Advanced dualshock motion sensor-tilting in the controllinator? (5 replies)
  214. Advanced 4-way goal logic (17 replies)
  215. Why can't I get the 3D camera to work properly. (0 replies)
  216. Assigning multiple different outputs to one input? (2 replies)
  217. Sticky vs/ Hook (2 replies)
  218. Help! Enhancing my level and other stuff (6 replies)
  219. Unharmable Sackbot? (19 replies)
  220. Camera help (1 replies)
  221. Sackbot damage/Lives/Hearts- think ol school platforming. (7 replies)
  222. Showing the buttons on The Controlinator (3 replies)
  223. Generating a digital signal, and combining with an analog one. (1 replies)
  224. Change profile pic in lbp.me? (2 replies)
  225. Homocidal Sackbot Help (8 replies)
  226. [Cutscenes] Advanced Sackbot movements (1 replies)
  227. How can i get a sackbot to use a DCS (4 replies)
  228. Multiple (hopefully easy) Questions (4 replies)
  229. Help with movers (3 replies)
  230. Help making an effective Sackbot enemy with Creatinator projectiles (1 replies)
  231. cant edit my own level!!!! (21 replies)
  232. Magic Mouth's "Ducker" Option? (6 replies)
  233. Controlinator + Sackbot + Creatinator = Wonky Aiming? (7 replies)
  234. Digital Display that doesnt go over 360 (4 replies)
  235. Sticker fade! (5 replies)
  236. Play video on screens? (2 replies)
  237. Controllinator Toggle (8 replies)
  238. Grabbable Objects, move between layers? (4 replies)
  239. Is there a way to get camera flatness below 5? (1 replies)
  240. Balance Issue (11 replies)
  241. Instrument changing in the music sequencer (2 replies)
  242. emit something every 1000 points (28 replies)
  243. Good fighting music (2 replies)
  244. errrrgh!!! double dam rainbow help required. (3 replies)
  245. new camera bug? (2 replies)
  246. Humanoid legs using Sequencers. (6 replies)
  247. Logic Help.. (2 replies)
  248. Does anybody have a picture of the Super Mario Bros. song in the music sequencer? (2 replies)
  249. Retro Animations + Jumping. (5 replies)
  250. Disable looking around with Wireless Motion Controller (1 replies)