View Full Version : [LBP2] Tutorials
- How to fix infinite jump using the wall or any other contact (sackbot) [SIMPLE] (7 replies)
- How To Understand And Create Your Own Logic [PART 2] (7 replies)
- How to make a sackbot double jump(Simple way) (8 replies)
- How To Understand And Create Your Own Logic [PART 1] (13 replies)
- How to make a sackbot roll (16 replies)
- How to prevent a selector cycling back on itself. (18 replies)
- Final Fantasy XI Logic Tuterial (Breadcrum Advanced Follower) (2 replies)
- How to make a creatinator destroy anything {neat little trick} (6 replies)
- How to make floating magic eyes (0 replies)
- How to make an opening/closing door. (17 replies)
- Detecting changes over analogue signals (detect increase / decrease) (11 replies)
- How to buffer events (and use it with a counter) (43 replies)
- How To: Control Two or more Things with one Controlinator (3 replies)
- Safe 2 Use Midget-Glitch in Create Mode! (7 replies)
- How to make a simple counter (15 replies)
- How to make your own shirt(video included) (7 replies)
- Doc's Workshop - RTS Cursor Molvement (19 replies)
- LBP2-Design Team #1: Visual Aspect (26 replies)
- Disco Avalon! (Glitch + Picture) 100% safe (2 replies)
- How to Make a Complex Light Sequencer (without batteries) (14 replies)
- Follower-Based Moving Platforms (5 replies)
- 3D Sackbot Rotating Glitch (13 replies)
- How to make a multiplayer teleporter (5 replies)
- How to be a GOOD SPORT in LBP2! (19 replies)
- How to make a level interesting! (15 replies)
- NEW Sackboy Cloning Glitch Info and Tutorial (16 replies)
- Bright and colourful Fire Effect! (19 replies)
- Centralized and deferred counting using circular signaling (2 replies)
- How to Create a Password System for Long Games (10 replies)
- Level Creation Guide (7 replies)
- Old movie [Black&White with flicker]-esque camera (1 replies)
- Decoration Tips and Techniques (36 replies)
- Perfect Custom/Double Jump (7 replies)
- Flame Effect Tutorial (5 replies)
- Mini tutorial: Applying different analogue signals to a single input (10 replies)
- curing spawnpopcancer! (3 replies)
- Follower Facts (2 replies)
- Tips to Making a Platformer Level (1 replies)
- FOR BEGINNERS: Custom Sackbot Controls (2 replies)
- tutorial: movie making! (1 replies)
- Pixel Perfect Sticker Capture and Placement (for animation and pixel art) (4 replies)
- Perfect looking Level Badge/Icon Maker (6 replies)
- Glitch: Sackbots immune to water! (4 replies)
- Brand New Broken Power-Up Glitch! (2 replies)
- 1 use powerups (4 replies)
- How to make stickered holo without the holo texture (22 replies)
- Very Simple Light Sequence (0 replies)
- Special Orbs/Secrets & Reward Systems (2 replies)
- Priority behaviors of selector and how to make cool AI logic out of it (3 replies)
- There's Something about Bounce Pads (2 replies)
- Custom grid movement using selectors [update] (15 replies)
- Nearest Player Controlinators, How Do They Work? (6 replies)
- Demitting and Molding effect (1 replies)
- Using paint without the MGS pack (6 replies)
- Toggle Between Controlling Sackbots (7 replies)
- Invisable Walkway (No Dark Matter or Hologram required) (2 replies)
- How to limit an object's movement to a bounding box, smoothly (36 replies)
- Sackbots and Destroyers (2 replies)
- Moving Words (Movie Effect) (5 replies)
- How to create glitched holograms.... (34 replies)
- Bumble Bee Suit (6 replies)
- Single Digit and Percentage Scoring! (18 replies)
- How To Make a Good Level (14 replies)
- Rust (12 replies)
- glitch tutorial: speed paddling and film set glow (3 replies)
- How To: VERY Low Thermo Holo Designs (7 replies)
- Holographic HUD in depth (2 replies)
- Basic Music Sequencer Tutorial (9 replies)
- Custom Bounce Pad Flips (11 replies)
- Upgradeable healthbars (0 replies)
- Tag tips (0 replies)
- How to Write a HELPFUL Review (11 replies)
- Dousable, spreadable fire (0 replies)
- (NOT A FULL TUTORIAL) Hologram with Physics! (2 replies)
- The do's and don't's of advertising (17 replies)
- Biggest YouTube LBP2 Tutorial channel (82 replies)
- Playing with timers/analog signal to create cool lighting effects... and more (12 replies)
- QW's Logic Workshop Tutorials... (0 replies)
- How to make your sackbot die if he jumps from a very high place (17 replies)
- how to get your own clone! (14 replies)
- Perfect tap/hold logic (3 replies)
- How to change the size of LBP.me Pictures (2 replies)
- The UV tool and Grid Material...Vastly powerful but seldom used? (8 replies)
- Tips & Tricks of LittleBigPlanet 2! (19 replies)
- Invisible Controlinator Glitch (0 replies)
- !!~Tutorial on how to get a TON of hearts and plays~! (48 replies)
- Overrideable Toggle Switches (2 replies)
- How to make a selector that rescponds to Sackboys Emotions (3 replies)
- HOW TO: Create the perfect stopwatch (5 replies)
- How to Making Rooms for maze games (0 replies)
- [LBP2] Hidden Unicode Icons Hex Code List and Instructions (Text File) (2 replies)
- An Ode to Node (10 replies)
- [Glitch] How to make the "Walk-through glitch" ! (6 replies)
- LittleBigPlanet Create Guide - Needs help! (2 replies)
- Simple Charging Logic (0 replies)
- Create: 101 those simple things often left unsaid. (5 replies)
- How to divide analogue signals (4 replies)
- Reload Logic (0 replies)
- Battery without battery, looping signal (15 replies)
- [Glitch] How to link distant objects without any physical connection (13 replies)
- Lhikan Glitch, (AKA Copied Sackboy Glitch) (4 replies)
- How to Make Black Holograms (20 replies)
- 1st person glitch: making hologram shapes (1 replies)
- How to transfer data from one level to a sub-level (46 replies)
- Make a Paintinator Shoot Anything (26 replies)
- How to create a screensaver for your level. (7 replies)
- How To Create A Health System, Range 1-864000 (Picture Tutorial) Works as Cash system (43 replies)
- How to make 3d Objects (10 replies)
- How to make a "Weapon Selector" for controllable sackbots. (14 replies)
- Dynamic Menu, Grid, Gameboard Tutorial (1 replies)
- Easy Treesy (3 replies)
- Infinite Thermometer Trick. (27 replies)
- How to create a personal anti-projectile shield (4 replies)
- How to multiply Analogue values (range 0-100) (2 replies)
- Transmission logic for a car (7 replies)
- How to make an enemy be knocked back when hit (1 replies)
- Bot Emittion for Thermo Help (0 replies)
- How to get holo material to show up in the out of bounds foreground layers (1 replies)
- How to create a Glitch 3D Camera - The Complete Guide [Update] (102 replies)
- Hidden control icons and custom unicode symbols in text (77 replies)
- How to Create Cut Scenes (0 replies)
- Release Switch (logic) (0 replies)
- Moving platforms without pistons (9 replies)
- Hover-Tech Tutorial (18 replies)
- Advanced Glue=Advanced Unglue! (11 replies)
- Choose working buttons for Controllinator (8 replies)
- How to create a good level in easy steps (1 replies)
- How to: Allow the player to tilt the camera using the pad. (3 replies)
- Tutorial: How to build a custom Transformer (0 replies)
- How to make a NOT gate not trigger its output immediately (0 replies)
- LBP2-Torials: Video Tutorials by comphermc (Updated Mar. 31) (408 replies)
- 10 Things you didn't know about the Music Sequencer (7 replies)
- To make a movie small or long (0 replies)
- Determining the origin of the strongest analogue signal (7 replies)
- How to make DCS use Individual buttons on the D pad (4 replies)
- Tutorial: Simplifying Analog to Digital Converters (0 replies)
- Invisible THIN LAYER Wall Tutorial (Dark Matter doesn't work for this) (24 replies)
- Useful Mover setting (8 replies)
- Did you know? (Adv. Movers & precision) (3 replies)
- How cool pages currently work and general about level noticeing (12 replies)
- HOW TO: Get LBP1 Alphabet/Fonts Working In LBP2 (22 replies)
- How To Create a Chargeable Attack (FIXED) (20 replies)
- Disabling auto-fire (3 replies)
- HOW TO: Write anything with custom fonts & color, in detail and little thermo effect (3 replies)
- Music Sequencer Trick (3 replies)
- Tiny, visible digital numbers in create mode (15 replies)
- A Weight Tutorial (1 replies)
- Basic knowledge: How to create hologram stickers (7 replies)
- Sackbot Fall Damage (3 replies)
- Making Top-Down Movement (4 replies)
- How To Make a Player/Tag seeking Plasma Ball! (1 replies)
- How To Make Disco Floors, etc. (0 replies)
- LBP2 Tutorials: Controlling Sackbots (1 replies)
- Code Sequence (10 replies)
- For people who record their voice! Top tip for you! (23 replies)
- In-Game Attributes (Sackbot Lives) (19 replies)
- How to get telekinesis! (4 replies)
- Advanced Sackbot Control (23 replies)
- Speeding up, stopping or slowing down animated decorations (4 replies)
- How to Merge Items! (Place one item into the other) Glitch (13 replies)
- Something you may not have known about the music sequencer... (20 replies)
- Sackbot Checkpoint With Sackboy Checkpoint Visuals (1 replies)
- A Fog Of War Effect for top down games (5 replies)
- How to create a seamless teleport (10 replies)
- Useful things... (2 replies)
- How to Make a Sackboy Breathe Infinitely Under Water. (19 replies)
- Variable damage to your controlinator depending on what hits it.. (11 replies)
- Selector-based Counter/Timer Display (video tutorial) (0 replies)
- How to make any signal negative. (15 replies)
- So you used DLC you didnt own and now... (1 replies)
- How to toggle between controlinators on the same sackbot (1 replies)
- Race Gates, Player Gates can be activated by wire now (5 replies)
- How to Make a Black Hole (10 replies)
- Directional Car Movement. (4 replies)
- How to make movers move at right angles. (12 replies)
- PloXyZeRO's tutorial thread! (And free slurpee codes!) (34 replies)
- Release Switch [Tutorial] (4 replies)
- Tutrorials: Updated weekly with pics coming soon! (2 replies)
- Creation Tips: Weekly Update (18 replies)
- Sync your music sequencer to your normal sequencer calculation (11 replies)
- LBP2 Rain (9 replies)
- Player in foreground layers in playmode? (12 replies)
- [LOGIC TOOLS] Speed Sensor, Signal Change Sensor (12 replies)
- How to get your levels noticed (28 replies)
- Cursor-based teleportation (2 replies)
- Observations about player data and logic gates (5 replies)
- How to 'flip gravity' and walk on ceiling (9 replies)
- LBP2 Tutorial:Music Transposing to music sequencer (14 replies)
- My technique for making a scrolling level (5 replies)
- Video Tutorials: Cars, 360 Aiming, Cameras, Dialog and more! (11 replies)
- How to (kinda) make a Sackbot swim/ Move underwater. (4 replies)
- Basic Sackbot checkpoint system. (38 replies)
- To all new members, please Read here before posting a thread here. (9 replies)
- How to record an attack (6 replies)
- Walk Thru Walls Glitch Rediscovered! (9 replies)
- [Racing lap counter] (9 replies)
- How to make a Guitar-Hero alike game. (12 replies)
- Guide to Speed, Rotation and length units in LBP2 [UPDATED+SOME NEW INFO] (39 replies)
- Random Sequence/Object Emitter/Generator (1 replies)
- Plasma Colo(u)r Glitch! (5 replies)
- Simplified Sackbot logic and Simplified Sackbot Follower (4 replies)
- Skin Tones! Sticker Free! (4 replies)
- In-depth Menu Tutorial. (8 replies)
- Easy tutorial for Creating Cutscenes (20 replies)
- How to get Sackbots in your Pod (5 replies)
- Super-Jump glitch under high gravity (with jumping at player choice). (1 replies)
- Top-down Racer Tutorial (19 replies)
- Did you know that... (tidbits of logic I learned) (79 replies)
- How to make semi-advanced top-down bumper car logic (13 replies)
- Added ambiance (1 replies)
- How To Use Objects as Actors for Cutscenes (5 replies)
- LittleBigPlanet 2 Tutorials and Games (157 replies)
- LBP2 Simplified Sackbot Double Jump (3 replies)
- A Simpe Way to Create Movie Scenes. (18 replies)
- How to make an advanced homing missile (9 replies)
- How to make a simple homing missile (6 replies)
- How to toggle between multiple sackbots using the same controllinator (9 replies)
- How to control a Sackbot! (1 replies)
- Most Destructive Weaponry in LBP2 (11 replies)
- Controlinator Tutorial for a top down race car (0 replies)
- Grid Interface Tutorial (0 replies)
- Super accurate, fast and simple grid movement V1.2 (52 replies)
- How to make a moving level (4 replies)
- Double Jump Impact Sensor Question (7 replies)
- Walking Legs Tutorial (22 replies)
- Invisible Danger (1 replies)
- -[Creatinator Coaster]- (18 replies)
- How to kill a player without them running into a harmful object (10 replies)
- Binary Logic: You're Key for Awesome! (6 replies)
- Sackbot Wall Climbing! (12 replies)
- -closed- (4 replies)
- Q&A: Sackbot X - How to manage complex logic (image heavy) (2 replies)
- How to make a shop! (13 replies)
- Direction Inverter (2 replies)
- Tutorial/manual esque HP-bar logic level (25 replies)
- HOW TO: Make an object controlled with a controlinater jump (11 replies)
- Scalable digital counter UPDATED with level (32 replies)
- Paintinator Zombies (6 replies)
- Simple Deathless Teleporters (42 replies)
- Using Global Sound Switches (1 replies)
- Various Tutorials (12 replies)
- Weather Machine (7 replies)
- Shadowriver's video tutorials from beta(still valid) (6 replies)
- Creating a Scoreboard/Counter (10 replies)
- Get your Electric Skin (The Easy way) (20 replies)
- How to make Custom Logic (4 replies)
- Animation Help Here (5 replies)
- Hologram Animation Tutorial Here =] (4 replies)
- Play songs in create (6 replies)
- How to Make a Top-Down Controllable Object (Car, Arrow, etc...) (18 replies)
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