View Full Version : [LBP2] Tutorials
- Logic Blog - updated 2011/02/06
- LBP2 Tutorial: Microchips Step by Step [WARNING: HUGE POST]
- LBP2 Profile Importing Guide
- How to Make a Permanent Switch
- Power/Directional/Pressure logic.
- How to get around Intro profile upgrade freeze
- How to Make LBPC Logic Pack Tools with LBP2 Gizmos
- Character Selector
- Read ASAP: Collectors Edition [CE] Voucher (guide)
- Sackbot A.I and Logic Tutorials
- High Gravity, High Jump
- Backing up all LBP files
- Lots of great video tuts.
- How to Share Costumes
- Creatinator Costumization.
- HOW TO: Convert Timer into Health Bar
- Cooldown Timers (For Cannons and Turrets)
- How to Make a Top-Down Controllable Object (Car, Arrow, etc...)
- Play songs in create
- Hologram Animation Tutorial Here =]
- Animation Help Here
- How to make Custom Logic
- Get your Electric Skin (The Easy way)
- Creating a Scoreboard/Counter
- Shadowriver's video tutorials from beta(still valid)
- Weather Machine
- Various Tutorials
- Using Global Sound Switches
- Simple Deathless Teleporters
- Paintinator Zombies
- Scalable digital counter UPDATED with level
- HOW TO: Make an object controlled with a controlinater jump
- Tutorial/manual esque HP-bar logic level
- Direction Inverter
- How to make a shop!
- Q&A: Sackbot X - How to manage complex logic (image heavy)
- -closed-
- Sackbot Wall Climbing!
- Binary Logic: You're Key for Awesome!
- How to kill a player without them running into a harmful object
- -[Creatinator Coaster]-
- Invisible Danger
- Walking Legs Tutorial
- Double Jump Impact Sensor Question
- How to make a moving level
- Super accurate, fast and simple grid movement V1.2
- Grid Interface Tutorial
- Controlinator Tutorial for a top down race car
- Most Destructive Weaponry in LBP2
- How to control a Sackbot!
- How to toggle between multiple sackbots using the same controllinator
- How to make a simple homing missile
- How to make an advanced homing missile
- A Simpe Way to Create Movie Scenes.
- LBP2 Simplified Sackbot Double Jump
- LittleBigPlanet 2 Tutorials and Games
- How To Use Objects as Actors for Cutscenes
- Added ambiance
- How to make semi-advanced top-down bumper car logic
- Did you know that... (tidbits of logic I learned)
- Top-down Racer Tutorial
- Super-Jump glitch under high gravity (with jumping at player choice).
- How to get Sackbots in your Pod
- Easy tutorial for Creating Cutscenes
- In-depth Menu Tutorial.
- Skin Tones! Sticker Free!
- Simplified Sackbot logic and Simplified Sackbot Follower
- Plasma Colo(u)r Glitch!
- Random Sequence/Object Emitter/Generator
- Guide to Speed, Rotation and length units in LBP2 [UPDATED+SOME NEW INFO]
- How to make a Guitar-Hero alike game.
- [Racing lap counter]
- Walk Thru Walls Glitch Rediscovered!
- How to record an attack
- To all new members, please Read here before posting a thread here.
- Basic Sackbot checkpoint system.
- How to (kinda) make a Sackbot swim/ Move underwater.
- Video Tutorials: Cars, 360 Aiming, Cameras, Dialog and more!
- My technique for making a scrolling level
- LBP2 Tutorial:Music Transposing to music sequencer
- How to 'flip gravity' and walk on ceiling
- Observations about player data and logic gates
- Cursor-based teleportation
- How to get your levels noticed
- [LOGIC TOOLS] Speed Sensor, Signal Change Sensor
- Player in foreground layers in playmode?
- LBP2 Rain
- Sync your music sequencer to your normal sequencer calculation
- Creation Tips: Weekly Update
- Tutrorials: Updated weekly with pics coming soon!
- Release Switch [Tutorial]
- PloXyZeRO's tutorial thread! (And free slurpee codes!)
- How to make movers move at right angles.
- Directional Car Movement.
- How to Make a Black Hole
- Race Gates, Player Gates can be activated by wire now
- How to toggle between controlinators on the same sackbot
- So you used DLC you didnt own and now...
- How to make any signal negative.
- Selector-based Counter/Timer Display (video tutorial)
- Variable damage to your controlinator depending on what hits it..
- How to Make a Sackboy Breathe Infinitely Under Water.
- Useful things...
- How to create a seamless teleport
- A Fog Of War Effect for top down games
- Sackbot Checkpoint With Sackboy Checkpoint Visuals
- Something you may not have known about the music sequencer...
- How to Merge Items! (Place one item into the other) Glitch
- Speeding up, stopping or slowing down animated decorations
- Advanced Sackbot Control
- How to get telekinesis!
- In-Game Attributes (Sackbot Lives)
- For people who record their voice! Top tip for you!
- Code Sequence
- LBP2 Tutorials: Controlling Sackbots
- How To Make Disco Floors, etc.
- How To Make a Player/Tag seeking Plasma Ball!
- Making Top-Down Movement
- Sackbot Fall Damage
- Basic knowledge: How to create hologram stickers
- A Weight Tutorial
- Tiny, visible digital numbers in create mode
- Music Sequencer Trick
- HOW TO: Write anything with custom fonts & color, in detail and little thermo effect
- Disabling auto-fire
- How To Create a Chargeable Attack (FIXED)
- HOW TO: Get LBP1 Alphabet/Fonts Working In LBP2
- How cool pages currently work and general about level noticeing
- Did you know? (Adv. Movers & precision)
- Useful Mover setting
- Invisible THIN LAYER Wall Tutorial (Dark Matter doesn't work for this)
- Tutorial: Simplifying Analog to Digital Converters
- How to make DCS use Individual buttons on the D pad
- Determining the origin of the strongest analogue signal
- To make a movie small or long
- 10 Things you didn't know about the Music Sequencer
- LBP2-Torials: Video Tutorials by comphermc (Updated Mar. 31)
- How to make a NOT gate not trigger its output immediately
- Tutorial: How to build a custom Transformer
- How to: Allow the player to tilt the camera using the pad.
- How to create a good level in easy steps
- Choose working buttons for Controllinator
- Advanced Glue=Advanced Unglue!
- Hover-Tech Tutorial
- Moving platforms without pistons
- Release Switch (logic)
- How to Create Cut Scenes
- Hidden control icons and custom unicode symbols in text
- How to create a Glitch 3D Camera - The Complete Guide [Update]
- How to get holo material to show up in the out of bounds foreground layers
- Bot Emittion for Thermo Help
- How to make an enemy be knocked back when hit
- Transmission logic for a car
- How to multiply Analogue values (range 0-100)
- How to create a personal anti-projectile shield
- Infinite Thermometer Trick.
- Easy Treesy
- Dynamic Menu, Grid, Gameboard Tutorial
- How to make a "Weapon Selector" for controllable sackbots.
- How to make 3d Objects
- How To Create A Health System, Range 1-864000 (Picture Tutorial) Works as Cash system
- How to create a screensaver for your level.
- Make a Paintinator Shoot Anything
- How to transfer data from one level to a sub-level
- 1st person glitch: making hologram shapes
- How to Make Black Holograms
- Lhikan Glitch, (AKA Copied Sackboy Glitch)
- [Glitch] How to link distant objects without any physical connection
- Battery without battery, looping signal
- Reload Logic
- How to divide analogue signals
- Create: 101 those simple things often left unsaid.
- Simple Charging Logic
- LittleBigPlanet Create Guide - Needs help!
- [Glitch] How to make the "Walk-through glitch" !
- An Ode to Node
- [LBP2] Hidden Unicode Icons Hex Code List and Instructions (Text File)
- How to Making Rooms for maze games
- HOW TO: Create the perfect stopwatch
- How to make a selector that rescponds to Sackboys Emotions
- Overrideable Toggle Switches
- !!~Tutorial on how to get a TON of hearts and plays~!
- Invisible Controlinator Glitch
- Tips & Tricks of LittleBigPlanet 2!
- The UV tool and Grid Material...Vastly powerful but seldom used?
- How to change the size of LBP.me Pictures
- Perfect tap/hold logic
- how to get your own clone!
- How to make your sackbot die if he jumps from a very high place
- QW's Logic Workshop Tutorials...
- Playing with timers/analog signal to create cool lighting effects... and more
- Biggest YouTube LBP2 Tutorial channel
- The do's and don't's of advertising
- (NOT A FULL TUTORIAL) Hologram with Physics!
- Dousable, spreadable fire
- How to Write a HELPFUL Review
- Tag tips
- Upgradeable healthbars
- Custom Bounce Pad Flips
- Basic Music Sequencer Tutorial
- Holographic HUD in depth
- How To: VERY Low Thermo Holo Designs
- glitch tutorial: speed paddling and film set glow
- Rust
- How To Make a Good Level
- Single Digit and Percentage Scoring!
- Bumble Bee Suit
- How to create glitched holograms....
- Moving Words (Movie Effect)
- Sackbots and Destroyers
- How to limit an object's movement to a bounding box, smoothly
- Invisable Walkway (No Dark Matter or Hologram required)
- Toggle Between Controlling Sackbots
- Using paint without the MGS pack
- Demitting and Molding effect
- Nearest Player Controlinators, How Do They Work?
- Custom grid movement using selectors [update]
- There's Something about Bounce Pads
- Priority behaviors of selector and how to make cool AI logic out of it
- Special Orbs/Secrets & Reward Systems
- Very Simple Light Sequence
- How to make stickered holo without the holo texture
- 1 use powerups
- Brand New Broken Power-Up Glitch!
- Glitch: Sackbots immune to water!
- Perfect looking Level Badge/Icon Maker
- Pixel Perfect Sticker Capture and Placement (for animation and pixel art)
- tutorial: movie making!
- FOR BEGINNERS: Custom Sackbot Controls
- Tips to Making a Platformer Level
- Follower Facts
- curing spawnpopcancer!
- Mini tutorial: Applying different analogue signals to a single input
- Flame Effect Tutorial
- Perfect Custom/Double Jump
- Decoration Tips and Techniques
- Old movie [Black&White with flicker]-esque camera
- Level Creation Guide
- How to Create a Password System for Long Games
- Centralized and deferred counting using circular signaling
- Bright and colourful Fire Effect!
- NEW Sackboy Cloning Glitch Info and Tutorial
- How to make a level interesting!
- How to be a GOOD SPORT in LBP2!
- How to make a multiplayer teleporter
- 3D Sackbot Rotating Glitch
- Follower-Based Moving Platforms
- How to Make a Complex Light Sequencer (without batteries)
- Disco Avalon! (Glitch + Picture) 100% safe
- LBP2-Design Team #1: Visual Aspect
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